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		<item>
		<title>Removing elements from an integer array without using Repeat</title>
		<link>http://xsisupport.wordpress.com/2012/01/31/removing-elements-from-an-integer-array-without-using-repeat/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/31/removing-elements-from-an-integer-array-without-using-repeat/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:18:51 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[ICE]]></category>

		<guid isPermaLink="false">http://xsisupport.wordpress.com/?p=6021</guid>
		<description><![CDATA[ICE &#8211; Here&#8217;s how to remove specific elements from an array of integers, without using any Repeat loops. This trick works only for integer arrays. I really should just take the time to learn how to write custom ICE nodes &#8230; <a href="http://xsisupport.wordpress.com/2012/01/31/removing-elements-from-an-integer-array-without-using-repeat/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xsisupport.wordpress.com&amp;blog=5846418&amp;post=6021&amp;subd=xsisupport&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>ICE &#8211; Here&#8217;s how to remove specific elements from an array of integers, without using any Repeat loops.<br />
This trick works only for integer arrays.</p>
<p>I really should just take the time to learn how to write custom ICE nodes for this kinda stuff&#8230; </p>
<p>    <iframe src="http://player.vimeo.com/video/35953620" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Emitting particles at regular intervals</title>
		<link>http://xsisupport.wordpress.com/2012/01/30/emitting-particles-at-regular-intervals/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/30/emitting-particles-at-regular-intervals/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 14:14:44 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[ICE]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Softimage]]></category>

		<guid isPermaLink="false">http://xsisupport.wordpress.com/?p=6016</guid>
		<description><![CDATA[If you drill down into the Emit compound until you find the Add Point node, you could do something like this:<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xsisupport.wordpress.com&amp;blog=5846418&amp;post=6016&amp;subd=xsisupport&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you drill down into the Emit compound until you find the Add Point node, you could do something like this:</p>
<p><a href="http://xsisupport.files.wordpress.com/2012/01/emit-at-regular-intervals.png"><img src="http://xsisupport.files.wordpress.com/2012/01/emit-at-regular-intervals.png?w=584&#038;h=506" alt="" title="Emit-at-regular-intervals" width="584" height="506" class="alignnone size-full wp-image-6017" /></a></p>
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			<media:title type="html">xsisupport</media:title>
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			<media:title type="html">Emit-at-regular-intervals</media:title>
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	</item>
		<item>
		<title>Screenshots of the week</title>
		<link>http://xsisupport.wordpress.com/2012/01/29/screenshots-of-the-week-20/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/29/screenshots-of-the-week-20/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 13:54:47 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[Friday Flashback]]></category>

		<guid isPermaLink="false">http://xsisupport.wordpress.com/?p=5991</guid>
		<description><![CDATA[Exocortex Species Creating polygon islands with Disconnect Components by iamVFX Fake motionblur with ICE Raycast weightmap by Thomas Volkmann Create Symmetry by Inisheer Curve U value UV to location by Peter Agg Tag points by volume mesh by Fabricio Chamon &#8230; <a href="http://xsisupport.wordpress.com/2012/01/29/screenshots-of-the-week-20/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xsisupport.wordpress.com&amp;blog=5846418&amp;post=5991&amp;subd=xsisupport&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.exocortex.com/Simulation/Species" target="_blank">Exocortex Species</a><br />
<a href="http://xsisupport.files.wordpress.com/2012/01/species1.png"><img src="http://xsisupport.files.wordpress.com/2012/01/species1.png?w=300&#038;h=168" alt="" title="Species1" width="300" height="168" class="alignleft size-medium wp-image-5998" /></a><br />
<a href="http://xsisupport.files.wordpress.com/2012/01/species2.png"><img src="http://xsisupport.files.wordpress.com/2012/01/species2.png?w=300&#038;h=168" alt="" title="Species2" width="300" height="168" class="alignleft size-medium wp-image-5999" /></a><br />
<a href="http://xsisupport.files.wordpress.com/2012/01/species3.png"><img src="http://xsisupport.files.wordpress.com/2012/01/species3.png?w=300&#038;h=168" alt="" title="Species3" width="300" height="168" class="alignleft size-medium wp-image-6000" /></a><br />
<a href="http://xsisupport.files.wordpress.com/2012/01/species4.png"><img src="http://xsisupport.files.wordpress.com/2012/01/species4.png?w=300&#038;h=164" alt="" title="Species4" width="300" height="164" class="alignnone size-medium wp-image-6001" /></a></p>
<p><a href="http://www.si-community.com/community/viewtopic.php?f=15&amp;t=2072" target="_blank">Creating polygon islands with Disconnect Components</a><br />
by iamVFX<br />
<a href="http://xsisupport.files.wordpress.com/2012/01/disconnectcomponents-polygonislands.png"><img src="http://xsisupport.files.wordpress.com/2012/01/disconnectcomponents-polygonislands.png?w=584&#038;h=459" alt="" title="DisconnectComponents-PolygonIslands" width="584" height="459" class="alignnone size-full wp-image-5996" /></a></p>
<p><a href="http://area.autodesk.jp/product/softimage/interview-02.html" target="_blank">Fake motionblur with ICE</a><br />
<a href="http://xsisupport.files.wordpress.com/2012/01/2_ice_fakemotionblur.jpg"><img src="http://xsisupport.files.wordpress.com/2012/01/2_ice_fakemotionblur.jpg?w=584&#038;h=355" alt="" title="2_ICE_FakeMotionBlur" width="584" height="355" class="alignnone size-full wp-image-6012" /></a></p>
<p><a href="http://groups.google.com/group/xsi_list/browse_thread/thread/375e538ad36f4b5/2149628eb35504d5" target="_blank">Raycast weightmap</a><br />
by Thomas Volkmann<br />
<a href="http://xsisupport.files.wordpress.com/2012/01/raycast_weightmap.jpg"><img src="http://xsisupport.files.wordpress.com/2012/01/raycast_weightmap.jpg?w=584&#038;h=328" alt="" title="raycast_weightmap" width="584" height="328" class="alignnone size-full wp-image-6006" /></a></p>
<p><a href="http://www.si-community.com/community/viewtopic.php?f=45&amp;t=2060&amp;sid=262ad1bada3281a3baa95aca85e21ec0" target="_blank">Create Symmetry</a><br />
by Inisheer<br />
<a href="http://xsisupport.files.wordpress.com/2012/01/sym01.jpg"><img src="http://xsisupport.files.wordpress.com/2012/01/sym01.jpg?w=584&#038;h=379" alt="" title="Sym01" width="584" height="379" class="alignnone size-full wp-image-5993" /></a><br />
<a href="http://xsisupport.files.wordpress.com/2012/01/compound_01.jpg"><img src="http://xsisupport.files.wordpress.com/2012/01/compound_01.jpg?w=584&#038;h=309" alt="" title="compound_01" width="584" height="309" class="alignnone size-full wp-image-5994" /></a></p>
<p><a href="http://groups.google.com/group/xsi_list/browse_thread/thread/cc4d682e404d4ef9/f078b57f3158b822" target="_blank">Curve U value UV to location</a><br />
by Peter Agg<br />
<a href="http://xsisupport.files.wordpress.com/2012/01/get_curve_u.jpeg"><img src="http://xsisupport.files.wordpress.com/2012/01/get_curve_u.jpeg?w=584&#038;h=361" alt="" title="get_curve_u" width="584" height="361" class="alignnone size-full wp-image-6008" /></a></p>
<p><a href="http://groups.google.com/group/xsi_list/browse_thread/thread/cc4d682e404d4ef9/1bb73098ecbc594d" target="_blank">Tag points by volume mesh</a><br />
by Fabricio Chamon<br />
<a href="http://xsisupport.files.wordpress.com/2012/01/tag-points-by-volume-mesh.jpg"><img src="http://xsisupport.files.wordpress.com/2012/01/tag-points-by-volume-mesh.jpg?w=584&#038;h=562" alt="" title="tag-points-by-volume-mesh" width="584" height="562" class="alignnone size-full wp-image-6009" /></a></p>
<p><a href="http://groups.google.com/group/xsi_list/browse_thread/thread/20df88986a4e5bc9/ea70176a016b731d" target="_blank">Camera Space Normals</a><br />
by Steven Caron<br />
<a href="http://xsisupport.files.wordpress.com/2012/01/camera_space_normals.jpg"><img src="http://xsisupport.files.wordpress.com/2012/01/camera_space_normals.jpg?w=584&#038;h=541" alt="" title="camera_space_normals" width="584" height="541" class="alignnone size-full wp-image-6010" /></a></p>
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			<media:title type="html">xsisupport</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/species1.png?w=300" medium="image">
			<media:title type="html">Species1</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/species2.png?w=300" medium="image">
			<media:title type="html">Species2</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/species3.png?w=300" medium="image">
			<media:title type="html">Species3</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/species4.png?w=300" medium="image">
			<media:title type="html">Species4</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/disconnectcomponents-polygonislands.png" medium="image">
			<media:title type="html">DisconnectComponents-PolygonIslands</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/2_ice_fakemotionblur.jpg" medium="image">
			<media:title type="html">2_ICE_FakeMotionBlur</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/raycast_weightmap.jpg" medium="image">
			<media:title type="html">raycast_weightmap</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/sym01.jpg" medium="image">
			<media:title type="html">Sym01</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/compound_01.jpg" medium="image">
			<media:title type="html">compound_01</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/get_curve_u.jpeg" medium="image">
			<media:title type="html">get_curve_u</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/tag-points-by-volume-mesh.jpg" medium="image">
			<media:title type="html">tag-points-by-volume-mesh</media:title>
		</media:content>

		<media:content url="http://xsisupport.files.wordpress.com/2012/01/camera_space_normals.jpg" medium="image">
			<media:title type="html">camera_space_normals</media:title>
		</media:content>
	</item>
		<item>
		<title>Finding ICE trees in a scene</title>
		<link>http://xsisupport.wordpress.com/2012/01/28/finding-ice-trees-in-a-scene/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/28/finding-ice-trees-in-a-scene/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 13:35:49 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[ICE]]></category>
		<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://xsisupport.wordpress.com/?p=5972</guid>
		<description><![CDATA[A Python snippet that uses FindObjects2 to find all ICETree operators in a scene.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xsisupport.wordpress.com&amp;blog=5846418&amp;post=5972&amp;subd=xsisupport&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A Python snippet that uses <a href="http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/XSIApplication.FindObjects2.html" target="_blank">FindObjects2 </a>to find all ICETree operators in a scene.</p>
<p><pre class="brush: python;">
from siutils import si		# Application
from siutils import log		# LogMessage
from siutils import C		# win32com.client.constants

# Run this, open the explorer, and press F
oICETrees = si.FindObjects2( C.siICETreeID )
Application.SelectObj( oICETrees )
</pre></p>
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		<title>How to pronounce Softimage</title>
		<link>http://xsisupport.wordpress.com/2012/01/27/how-to-pronounce-softimage/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/27/how-to-pronounce-softimage/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 21:09:18 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<title>Friday Flashback #54</title>
		<link>http://xsisupport.wordpress.com/2012/01/27/friday-flashback-54/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/27/friday-flashback-54/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 12:07:25 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[Friday Flashback]]></category>

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		<description><![CDATA[It now goes by the name &#8220;Autodesk Softimage&#8221;, but before that it was &#8220;Softimage XSI&#8221;, and before that, during development and beta, it was code named &#8220;Sumatra&#8221;. So where did the name XSI come from? Originally, XSI was the name &#8230; <a href="http://xsisupport.wordpress.com/2012/01/27/friday-flashback-54/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xsisupport.wordpress.com&amp;blog=5846418&amp;post=5953&amp;subd=xsisupport&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It now goes by the name &#8220;Autodesk Softimage&#8221;, but before that it was &#8220;Softimage XSI&#8221;, and before that, during development and beta, it was code named &#8220;Sumatra&#8221;. So where did the name XSI come from?</p>
<p>Originally, XSI was the name of a file format used to SOFTIMAGE|3D scene data. The file format was based on the Microsoft DirectX .X file format, so we used the file extension .XSI (&#8220;X&#8221; + &#8220;SI&#8221; for Softimage), and that&#8217;s where &#8220;dotXSI&#8221; came from too. The XSI File Format was part of the SOFTIMAGE|GDK; here&#8217;s a page from the documentation (which I wrote, btw):</p>
<p><a href="http://xsisupport.files.wordpress.com/2012/01/softimage3d_xsi_fileformat.png"><img src="http://xsisupport.files.wordpress.com/2012/01/softimage3d_xsi_fileformat.png?w=584&#038;h=318" alt="" title="SOFTIMAGE3D_XSI_FileFormat" width="584" height="318" class="alignnone size-full wp-image-5976" /></a></p>
<p>From a 2002 <a href="http://www.xsibase.com/articles.php?detail=12">xsibase </a>interview with Michael Sheasby, then the Softimage Business Dev Manager:</p>
<blockquote><p><strong>What does &#8220;XSI&#8221; stand for? </strong><br />
When Microsoft owned Softimage, the directX &#8220;.X&#8221; format was extended with modern templates such as IK, enveloping, and constraints. This enhanced version was labelled the dotXSI format, which stood for .X &#8211; Softimage. The name was clean enough to adopt for the product itself, to reflect the central nature of data pipelines to 3D software.
</p></blockquote>
<p>Here&#8217;s some of the suggested product names that didn&#8217;t make the cut when we were looking for a product name to replace the code name &#8220;Sumatra&#8221;. These suggestions came from both internal and external people&#8230;</p>
<p><a href="http://xsisupport.files.wordpress.com/2012/01/sumatra-name-suggestions.gif"><img src="http://xsisupport.files.wordpress.com/2012/01/sumatra-name-suggestions.gif?w=584" alt="" title="Sumatra-name-suggestions"   class="alignnone size-full wp-image-5978" /></a><br />
Suggested Names &#8217;2000</p>
<ul>
<li>SOFTIMAGE | 3D eXTC</li>
<li>SOFTIMAGE | 3D SUMA</li>
<li>SOFTIMAGE | 4X<br />
&#8230;because you wouldn&#8217;t give a XXXX for anything lesss
</li>
<li>SOFTIMAGE | Acid</li>
<li>SOFTIMAGE | ACME<br />
You would have to ship it in a plain crate with ACME 3D
</li>
<li>SOFTIMAGE | Alchemy<br />
For obvious reasons&#8230;. The name conjures up a notion of magic and special effects &#8211; this is what a 3D package does&#8230;  It also sounds cool.
</li>
<li>SOFTIMAGE | Ani / motion<br />
it&#8217;s an invented word. Covers motion, feeling and has a punctuation mark which is always cool.
</li>
<li>SOFTIMAGE | Animation Factory</li>
<li>SOFTIMAGE | Artamus </li>
<li>SOFTIMAGE | Avatar<br />
a variant phase or version of a continuing basic entity
</li>
<li>SOFTIMAGE | Catalyst</li>
<li>SOFTIMAGE | Continuum<br />
Continuum is used in &#8220;Space time Continuum&#8221; this constitutes openess and and never ending.
</li>
<li>SOFTIMAGE | Cosmos</li>
<li>SOFTIMAGE | Cyclus V1.0<br />
sounds like movement
</li>
<li>SOFTIMAGE | DIVA<br />
Two people suggested &#8220;Diva&#8221;. One because &#8220;&#8230;it is a short, sexy, memorable name that means lead performer and has creative connotations in several languages.  DIVA also sounds good with AVID, DV, Digital Studio, etc.&#8221;<br />
The other because it is Avid spelled backwards.
</li>
<li>SOFTIMAGE | eclipse<br />
because it surpasses (or eclipses) the competition &#8211; it&#8217;s at the top of the field
</li>
<li>SOFTIMAGE | Elixir &#8211; ZD<br />
Elixir for the Z Dimension
</li>
<li>SOFTIMAGE | Elixir </li>
<li>SOFTIMAGE | Escher </li>
<li>SOFTIMAGE | EUPHORIA</li>
<li>SOFTIMAGE | EXTC</li>
<li>SOFTIMAGE | Factory</li>
<li>SOFTIMAGE | Generator<br />
Another way to go around the widely used word of Genesis
</li>
<li>SOFTIMAGE | Helix</li>
<li>SOFTIMAGE | Hyperion</li>
<li>SOFTIMAGE | IMAGO</li>
<li>SOFTIMAGE | Kama Sumatra<br />
All the flexibility you need…
</li>
<li>SOFTIMAGE | Mantra<br />
Inspiring. Linked to your mind. Maje reach the next level.
</li>
<li>SOFTIMAGE | MOJO<br />
Its magic
</li>
<li>SOFTIMAGE | Nliven<br />
NL &#8211; Non Linear  Enliven…well, you get the idea
</li>
<li>SOFTIMAGE | Nucleus<br />
Radioactive package
</li>
<li>SOFTIMAGE | Praxis</li>
<li>SOFTIMAGE | Primal</li>
<li>SOFTIMAGE | Revolve</li>
<li>SOFTIMAGE | Revolv </li>
<li>SOFTIMAGE | Samsara<br />
The extinction of desire and individual consciousness
</li>
<li>SOFTIMAGE | Tethys</li>
<li>SOFTIMAGE | Tonic<br />
Add more life to your animation
</li>
<li>SOFTIMAGE | Turbo<br />
the acceleration of CG work
</li>
<li>SOFTIMAGE | Velocity<br />
Do everything faster. Get where you want to go at a higher speed.
</li>
<li>SOFTIMAGE | XTC</li>
</ul>
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			<media:title type="html">SOFTIMAGE3D_XSI_FileFormat</media:title>
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		<title>Selection filter for objects with ICE trees</title>
		<link>http://xsisupport.wordpress.com/2012/01/26/selection-filter-for-objects-with-ice-trees/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/26/selection-filter-for-objects-with-ice-trees/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 16:18:33 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[ICE]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[filters]]></category>
		<category><![CDATA[selection]]></category>
		<category><![CDATA[Softimage]]></category>

		<guid isPermaLink="false">http://xsisupport.wordpress.com/?p=5966</guid>
		<description><![CDATA[Here&#8217;s a custom filter for selecting objects with ICE trees: psCustomFilters.xsiaddon. The filter appears as Obj_w_ICETree in the filter list of the Select panel in the MCP: You can use this filter in the MCP Select panel (choose the filter &#8230; <a href="http://xsisupport.wordpress.com/2012/01/26/selection-filter-for-objects-with-ice-trees/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xsisupport.wordpress.com&amp;blog=5846418&amp;post=5966&amp;subd=xsisupport&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a custom filter for selecting objects with ICE trees: <a href="http://dl.dropbox.com/u/12898205/psCustomFilters.xsiaddon" target="_blank">psCustomFilters.xsiaddon</a>. The filter appears as Obj_w_ICETree in the filter list of the Select panel in the MCP:</p>
<p><a href="http://xsisupport.files.wordpress.com/2012/01/obj_w_filter.png"><img src="http://xsisupport.files.wordpress.com/2012/01/obj_w_filter.png?w=584" alt="" title="Obj_w_Filter"   class="alignnone size-full wp-image-5967" /></a></p>
<p>You can use this filter in the MCP Select panel (choose the filter and then press Ctrl+A to select all objects with an ICE tree).</p>
<p>Or you could make a toolbar button with these snippets:</p>
<p><pre class="brush: jscript;">
// JScript
SelectAllUsingFilter(&quot;Obj_w_ICETree&quot;, siCheckComponentVisibility, null, null);
</pre></p>
<p><pre class="brush: python;">
#Python
from siutils import C		# win32com.client.constants
Application.SelectAllUsingFilter(&quot;Obj_w_ICETree&quot;, C.siCheckComponentVisibility, &quot;&quot;, &quot;&quot;)
</pre></p>
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		<title>Scene Search &#8211; searching for objects by type</title>
		<link>http://xsisupport.wordpress.com/2012/01/25/scene-search-searching-for-objects-by-type/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/25/scene-search-searching-for-objects-by-type/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 12:25:55 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[scenes]]></category>
		<category><![CDATA[search]]></category>
		<category><![CDATA[Softimage]]></category>

		<guid isPermaLink="false">http://xsisupport.wordpress.com/?p=5955</guid>
		<description><![CDATA[In this video, I take a look at how to use Search for type to find objects based on their type. For example, you can find all models by searching for &#8220;#model&#8221;, or all polygon meshes by searching for &#8220;polymsh&#8221;. &#8230; <a href="http://xsisupport.wordpress.com/2012/01/25/scene-search-searching-for-objects-by-type/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xsisupport.wordpress.com&amp;blog=5846418&amp;post=5955&amp;subd=xsisupport&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In this video, I take a look at how to use <strong>Search for type</strong> to find objects based on their <a href="http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/index.html?url=si_om/SIObject.Type.html,topicNumber=si_om_SIObject_Type_html" target="_blank">type</a>. For example, you can find all models by searching for &#8220;#model&#8221;, or all polygon meshes by searching for &#8220;polymsh&#8221;. </p>
<p>I also show how to use the Scene Explorer to find the type of an object.</p>
<p>    <iframe src="http://player.vimeo.com/video/35625525" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Note: You can&#8217;t use the &#8220;ICETree&#8221; type to find all ICETree operators, that was a disappointment.</p>
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			<media:title type="html">xsisupport</media:title>
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		<title>Copying a polygon attribute to vertices</title>
		<link>http://xsisupport.wordpress.com/2012/01/24/copying-a-polygon-attribute-to-vertices/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/24/copying-a-polygon-attribute-to-vertices/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 14:27:50 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[ICE]]></category>
		<category><![CDATA[attributes]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[point]]></category>
		<category><![CDATA[polygon]]></category>
		<category><![CDATA[Softimage]]></category>

		<guid isPermaLink="false">http://xsisupport.wordpress.com/?p=5920</guid>
		<description><![CDATA[This question came up last weekend (on si-community and xsibase): how do I copy a polygon attribute to a point attribute? As Chris_TC and gray pointed out, a point can be associated with multiple polygons. So you use VertexToPolygons to &#8230; <a href="http://xsisupport.wordpress.com/2012/01/24/copying-a-polygon-attribute-to-vertices/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xsisupport.wordpress.com&amp;blog=5846418&amp;post=5920&amp;subd=xsisupport&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This question came up last weekend (on <a href="http://www.si-community.com/community/viewtopic.php?f=15&amp;t=2057" target="_blank">si-community </a>and <a href="http://www.xsibase.com/forum/index.php?board=34;action=display;threadid=46321;start=0#msg294070" target="_blank">xsibase</a>): how do I copy a polygon attribute to a point attribute?</p>
<p>As Chris_TC and gray pointed out, a point can be associated with multiple polygons. So you use VertexToPolygons to either build a per-point array of polygon attribute values, or you do something like average the polygon attribute values and store that as a point attribute value.</p>
<p><a href="http://xsisupport.files.wordpress.com/2012/01/polygon-attribute-to-vertices.png"><img src="http://xsisupport.files.wordpress.com/2012/01/polygon-attribute-to-vertices.png?w=584&#038;h=403" alt="" title="Polygon-Attribute-To-Vertices" width="584" height="403" class="alignnone size-full wp-image-5921" /></a></p>
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		<title>Using arrays to avoid Repeat part II</title>
		<link>http://xsisupport.wordpress.com/2012/01/23/using-arrays-to-avoid-repeat-part-ii/</link>
		<comments>http://xsisupport.wordpress.com/2012/01/23/using-arrays-to-avoid-repeat-part-ii/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:07:44 +0000</pubDate>
		<dc:creator>xsisupport</dc:creator>
				<category><![CDATA[ICE]]></category>
		<category><![CDATA[arrays]]></category>
		<category><![CDATA[loops]]></category>
		<category><![CDATA[repeat]]></category>
		<category><![CDATA[Softimage]]></category>

		<guid isPermaLink="false">http://xsisupport.wordpress.com/?p=5934</guid>
		<description><![CDATA[Part I is here Another building block for using arrays instead of Repeat loops: an array that looks like [0,0,0,0, 1,1,1,1, 2,2,2,2, ...]. Again, the trick is to use this array as the indices for Select in Array. Here&#8217;s how &#8230; <a href="http://xsisupport.wordpress.com/2012/01/23/using-arrays-to-avoid-repeat-part-ii/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xsisupport.wordpress.com&amp;blog=5846418&amp;post=5934&amp;subd=xsisupport&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://xsisupport.wordpress.com/2012/01/19/using-arrays-to-avoid-repeat/">Part I is here</a></p>
<p>Another building block for using arrays instead of Repeat loops: an array that looks like [0,0,0,0, 1,1,1,1, 2,2,2,2, ...]. </p>
<p>Again, the trick is to use this array as the indices for Select in Array.</p>
<p>Here&#8217;s how to build this kind of array:</p>
<p><a href="http://xsisupport.files.wordpress.com/2012/01/avoid_repeats4.png"><img src="http://xsisupport.files.wordpress.com/2012/01/avoid_repeats4.png?w=584&#038;h=392" alt="" title="Avoid_repeats4" width="584" height="392" class="alignnone size-full wp-image-5935" /></a></p>
<p>Here&#8217;s a simple example. I get the positions of the objects in a group, and then use those positions to add points in a point cloud. Basically, I have a group of objects, and an array of vectors (the interpolated array). When I add a point, I take an object position and add a vector to it to get the point position.</p>
<p>In pseudo-code:<br />
<pre class="brush: plain;">
For each object in group
      for each vector in array
             Add Point
             Point Position = vector + object position 
</pre></p>
<p><a href="http://xsisupport.files.wordpress.com/2012/01/avoid_repeats5.png"><img src="http://xsisupport.files.wordpress.com/2012/01/avoid_repeats5.png?w=584&#038;h=252" alt="" title="Avoid_repeats5" width="584" height="252" class="alignnone size-full wp-image-5937" /></a></p>
<p>If that ICE tree is hard to follow, then it may help to use some attributes to store intermediate values(arrays). That way you can separate out some branches of the tree:</p>
<p><a href="http://xsisupport.files.wordpress.com/2012/01/avoid_repeats6.png"><img src="http://xsisupport.files.wordpress.com/2012/01/avoid_repeats6.png?w=584&#038;h=344" alt="" title="Avoid_repeats6" width="584" height="344" class="alignnone size-full wp-image-5940" /></a></p>
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